I wasn’t going to write a preview for Devil’s Third, the first game from the Tomonobu Itagaki-fronted Valhalla Game Studios. Reviews hit next month ahead of the game’s August 28 release, and I thought that would be enough for a fairly low-key release. But then I played it. This is a game so jarringly bad …
Рубрика: Game preview
Previews of new game release
PES 2016 is my E3 2015 game of the show. You know that, of course, because you read it up there. But by now you’re no doubt questioning the choice. ‘How can that be?!’, you’ll squeal. ‘What crack have you been smoking over there?’, you may ask. The answers, respectively, are ‘easily’ and ‘none, sadly’. …
What was it? A 15-minute hands-on with both the creation and play elements of the game. What did we learn? — Wii U GamePad is well utilised, a natural fit. — Interesting creative combinations on offer, emphasising playfulness. — Five tiers of creation equipment, from warp pipes to enemies to coins. — Flip between different …
WHAT WAS IT? A 15-minute presentation followed by a 10-minute hands-on demo of a PS4 pre-alpha build. The demo was split between 3 minutes of car customisation and 7 minutes of racing. WHAT DID WE LEARN? Set in Ventura Bay, a fictionalised version of Los Angeles. Structured similarly to recent Need For Speed games, with …
WHAT WAS IT? A 30-minute hands-off presentation of the game’s Fashionable Paris level. Pre-alpha build. WHAT DID WE LEARN? More Blood Money than Absolution. Levels are six to seven times larger than the biggest levels in Absolution. Linear levels have been scrapped in favour of complete player freedom. A huge number of ways to kill …
What was it? A 15-minute hands-on in the game’s ‘Dark Zone’, a mix of PvE and PvP where rival teams can help — or hinder — each other as they attempt to grab rare loot. What did we learn? — That it’s not quite the straight-up shooting game that some people may have thought. — …