WHAT WAS IT? A 15-minute presentation followed by a 10-minute hands-on demo of a PS4 pre-alpha build. The demo was split between 3 minutes of car customisation and 7 minutes of racing. WHAT DID WE LEARN? Set in Ventura Bay, a fictionalised version of Los Angeles. Structured similarly to recent Need For Speed games, with …
Anything can make you jump. A loud noise and a sudden movement? That’s brute force horror and takes no real skill. Easy. Try it with a friend (maybe one you don’t like that much). However, to make you doubt yourself? To be left afraid because you can’t trust your own eyes any more? That’s a …
Updated review Black Ops 3’s multiplayer feels, more so than perhaps ever before, like a suite of modes and options which enable those who get serious about Call of Duty – like the guy I saw buying four copies of it on day of release, presumably for he and his – to get really serious. …
WHAT WAS IT? A 30-minute hands-off presentation of the game’s Fashionable Paris level. Pre-alpha build. WHAT DID WE LEARN? More Blood Money than Absolution. Levels are six to seven times larger than the biggest levels in Absolution. Linear levels have been scrapped in favour of complete player freedom. A huge number of ways to kill …
Firewatch is one of the most enthralling slices of entertainment I’ve ever experienced. For 5-6 hours you’ll walk in the hiking boots of Henry, a likeable, slightly chubby man-with-a-beard in his late-30s. After a devastating, tragic development in his family life, Henry takes a job as a fire ranger in Wyoming, with the intention of …
You’re the new Rad Dude on the block, you just totally evaded those narcs from the Ventura Bay PD and you’re totally invited to this party where some hip-hop will be played and… yeah, this is what Need For Speed is like this year. If it could be summed up in a word, it would …